Vector area is unit normal times scalar area¶
Vector area, or oriented area, is a vector quantity equal to the surface integral of the surface normal. If the unit normal is constant at all points of the surface, integral can be reduced to a product of the unit normal to the scalar area of the surface.
Notes:
If the normal changes direction across the surface, you can divide the surface into parts of constant unit normal and sum up the vector areas of all parts:
\[\vec A = \sum_i \vec A_i = \sum_i \vec n_i A_i\]Alternatively, use the surface integral that sums up infinitesimal vector areas across the surface:
\[\vec A = \iint \limits_S d \vec A = \iint \limits_S \vec n (\vec r) dA\]
Conditions:
The surface is bounded (i.e. finite).
The surface normal is the same thoughout the given region, which can be achieved by choosing a small enough (or infinitesimal) surface.
Links:
- Symbol:
A
- Latex:
\({\vec A}\)
- Dimension:
area
- unit_normal¶
Unit vector normal to the surface.
Notes:
\(\left \Vert \vec n \right \Vert = 1\), i.e. it has unit magnitude.
- Symbol:
n
- Latex:
\({\vec n}\)
- Dimension:
dimensionless
- Symbol:
A
- Latex:
\(A\)
- Dimension:
area
- law¶
A = n * A
- Latex:
- \[{\vec A} = {\vec n} A\]