GeometryΒΆ

Contents:

  • Cross product is proportional to sine of angle between vectors
    • cross_product_length
    • first_vector_length
    • second_vector_length
    • angle_between_vectors
    • law
  • Dot product is proportional to cosine of angle between vectors (vector)
    • first_vector
    • second_vector
    • angle_between_vectors
    • law
  • Dot product is proportional to cosine of angle between vectors
    • dot_product
    • first_vector_length
    • second_vector_length
    • angle_between_vectors
    • law
  • Scalar projection is vector length times cosine of angle
    • angle
    • vector_length
    • projection
    • law
  • Vector area is unit normal times scalar area
    • vector_area
    • unit_normal
    • scalar_area
    • law

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      • Cross product is proportional to sine of angle between vectors
      • Dot product is proportional to cosine of angle between vectors (vector)
      • Dot product is proportional to cosine of angle between vectors
      • Scalar projection is vector length times cosine of angle
      • Vector area is unit normal times scalar area
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