Coordinate conversion at constant velocity¶
Let the frame of reference move relative to the other frame of reference at a constant speed along the X axis, and the origin of the spatial coordinates coincide at the initial moment of time in both systems. Then there are simple transformations that can be used to get the x coordinate in one frame of reference, knowing the x coordinate in another frame of reference.
Notation:
- \(c\) ( - c) is- speed_of_light.
Links:
- Symbol:
- x_2
- Latex:
- \(x_{2}\) 
- Dimension:
- length
- Symbol:
- x_1
- Latex:
- \(x_{1}\) 
- Dimension:
- length
- Symbol:
- v
- Latex:
- \(v\) 
- Dimension:
- velocity
- Symbol:
- t_1
- Latex:
- \(t_{1}\) 
- Dimension:
- time
- law¶
- x_2 = (x_1 - v * t_1) / sqrt(1 - (v / c)^2)- Latex:
- \[x_{2} = \frac{x_{1} - v t_{1}}{\sqrt{1 - \left(\frac{v}{c}\right)^{2}}}\]