Coordinate conversion at constant velocity¶
Let the frame of reference move relative to the other frame of reference at a constant speed along the X axis, and the origin of the spatial coordinates coincide at the initial moment of time in both systems. Then there are simple transformations that can be used to get the x coordinate in one frame of reference, knowing the x coordinate in another frame of reference.
Notation:
\(c\) (
c
) isspeed_of_light
.
Links:
- Symbol:
x_2
- Latex:
\(x_{2}\)
- Dimension:
length
- Symbol:
x_1
- Latex:
\(x_{1}\)
- Dimension:
length
- Symbol:
v
- Latex:
\(v\)
- Dimension:
velocity
- Symbol:
t_1
- Latex:
\(t_{1}\)
- Dimension:
time
- law¶
x_2 = (x_1 - v * t_1) / sqrt(1 - (v / c)^2)
- Latex:
- \[x_{2} = \frac{x_{1} - v t_{1}}{\sqrt{1 - \left(\frac{v}{c}\right)^{2}}}\]